By Renegade Game Studio
I saw this on Kickstarter and wanted it, but sadly missed it. So when I saw it at Phoenix Fire, I had to get it...
Players: 1-5
Time: 45-60 minutes
Ages: 10+
Theme: Worm Attack Survival
Mechanics: Action Points, Dice Rolling, Pick Up/Deliver
In Terror Below, you play Nevada locals hunting down government experiments that have gone loose in the desert. You score points for defeating worms or for collecting on bounties for specific worm kills or specific egg deliveries.
We played a couple of two-player games first and found the "2-player" variant to make things move a little faster. Too slow and a tad boring without... We decided this game would be better tested with more players, so when my friend was driving through Idaho on his way home from New York, we suggested it. I suppose it was slightly more interesting with a third player, but not by much. There isn't much depth to this game and it's actually over pretty quickly. And I promise that my opinion is unaffected by the fact that I lost 3 times in a row.
Game 1: Dustin wins 23-10
Game 2: Dustin wins 24-16
Game 3: Dustin wins 22-14-5
But seriously, our problems are these:
1. I did not like how the Vehicle cards were resolved in a non-linear fashion. First you resolve the distraction, which is on the BOTTOM of the card. Then you perform the actions as shown at the TOP of the card. Finally, you resolve the special ability, which is listed in the MIDDLE of the card. I'm sorry, I don't care how aesthetically pleasing the card is, can we please have some semblance of order? My OCD hates these cards.
2. When playing with 2-players and NOT using the variant, you can run into a dull period where there is nothing to do. There aren't any more eggs on the board for collecting bounties and you're just dawdling around, trying to get more worms to attack & drop eggs.
3. There were "useless" locations. In 3 games, we only had one death, so the hospital didn't help anyone. We never really needed any hidden bounties because no one really went for the same bounties in all three games... So the government facility was not frequented.
4. There's not really much need for strategy. The game is over so quickly, any strategy you thought up doesn't really get carried out. For example, Dustin started with the shopkeep as his main character in one game, which has no special ability, but provides a rifle at the start of the game. His plan was to then get him killed off so he could promote someone with a better skill to be the lead. This didn't ever come to fruition.
5. Now I'm just being nitpicky, but when a game has cool giant worm miniatures, I'd like to use them, not just stand them up around the board as decoration. Here we put one on the board, just for fun:
So overall, we give it a 6/10-- it's okay and we'll play it if the mood strikes. Just not going to be a go-to game for us.