by Hush Hush Products
I bought this one to play with Dustin the Valentines Day after our second daughter was born. With a 2-year-old and a 6-month old, there wasn't really a leave-the-house date night in the cards. So I thought this would be a fun alternative... Well, we played it once-- just the tutorial-- and then it joined our fairly long list of sad, lonely, un-played games.
Players: 2
Time: 60-120 minutes
Ages: 17+
Theme: Dating RPG
Mechanics: Roleplaying, Storytelling, Hand ManagementSomehow, I managed to convince him to play it with me again for this challenge... First, let me just say that this game is really nice quality, from the components to the actual game box.
Since we had forgotten how to play at this point, we had to reset the tutorial, which took some doing, but we figured it out. Then we dealt out our characters. You chose your own personality and profession from your own hand, but your partner chooses your characteristics from cards they are dealt.
Me, "Kristina": A spiritual, relaxed, impulsive criminal with nerdy glasses, a nose piercing, and bedroom eyes. *wink wink*
Him, "Daniel": A cocky, yet insecure, adventurous police officer with old-fashioned clothes, a muscular body, and a seducing scent. Oooh, la la.
Anyway, the idea is that you have a few destiny options, and as you play through the game, go on dates, and simultaneously vote for specific outcomes to various situations new couples would confront (think meeting the parents, having an argument, opening a joint bank account-lol), you try to decide which destiny you might be able to feasibly complete without ruining the relationship and breaking up. At the end of each dating stage (more serious and dramatic situations occur in later stage, vs. the cute, fluffy, happy stuff from the earlier stages), you must give up one of your destiny options, until you are left only two at the end to choose from.
So how did things go for "Daniel" and "Kristina?"
I went for the Equal Partners destiny and Dustin went for the Unconditional Love destiny. I satisfied mine, but he did not satisfy his. So our characters did stay together-- mine happy and fulfilled, his not so much... Bummer.
So the game-- I liked it. A cop and a criminal? How perfect was that? I thought the game was cute and funny-- like a fluffy version of D&D. I'd be totally down to play some more of the scenarios and see if they hold up. The tutorial doesn't really add much to the gameplay, but I understand that future scenarios offer new situations to roleplay, which I think would add the little something extra it needs.
Dustin, on the other hand, was not a fan. He did not care for the theme one bit. So I guess this one is going back on the sad shelf, because I won't agree to get rid of it and he won't agree to play it. Someday, I'll convince someone to play the other scenarios with me...
So, because we don't agree:
My Rating: A temporary 7/10 - I would be willing to play this one again, a normal scenario, and then decide if I need to adjust my rating up or down.
Dustin's Rating: Oof/10. I did finally get him to commit to a number, so he's saying 3/10, as he likely won't play again.








